Wow. Thank you very much. I really appreciate it. And if anyone had the help file, I would appreciate that also. Believe it or not I ordered Inside DirectX out of desperation but the people I ordered it from sent me the wrong book. lol
To the person who asked:
Years ago I was pouring through old SDK's looking for anything that might help me forge a DirectPlay lobby. I eventually found the Bellhop/LServer example, very similar to a Zone.com Lobby, and intended to adopt it for use. However do to the loss of a hard drive, I no longer had the DX5 SDK. I am the webmaster for a website of a DirectPlay launchable game that used to be hosted on the Zone. When the zone dropped it, activity plummeted. I always knew that a lobby very similar to the zone would make a big difference in reviving the community, and so I set out on this project along with the help of another programmer. The plan is to build off the bellhop example and develop solutions for the following problems(there were more, I don't remember off the top of my head though):
- There was no user registration system.
- You could not be in the lobby chat and a table chat simultaneously
- Some other fixes that needed to be taken care of before deployment
- Rob Tharley
ZeqMacaw wrote:Based on what you guys want from a "lobby system" so far, the only feature currently missing from the latest JKLauncher is the "game rooms" feature. JKLauncher has 3 "lobbies" and lists active game servers. When a game is hosted via JKLauncher, the server and game status are shown. When a player joins a game via JKLauncher, no "game room" is opened; instead JK opens and the player enters the game. JKLauncher functions like IGZ or Zone, but with many more features for JK and MotS specific features (such as handling mods, downloading levels and mods, and patching the game engines).
Ret has requested many times for me to add in the "game rooms", which I would gladly do if there is enough interest.
Sadly, I can't commit to any deadlines for completion, at this time, so I have not contacted Wodz directly.
Wodz wrote:This is not really my field (programming)..so I am just throwing ideas out there. I would not be the one to spearhead this initiative, just finance it.
Wodz wrote:I really thought IGZ had something going for them but we had so many complaints to hand out and I felt like donating (say $40) is fine but since they are working on so many games, why do they care about JK.
Wodz wrote:If we had something like IGZ but just for JK, I could easily provide a server and hosting. I really do not understand why it would require constant maintenance for updates though? We are talking about a game from 1997. So we need a default directplay that work, a stable lobby with game rooms and maybe a messenger like ZF. Once everything is working, what would require updating? I'm asking seriously since it is not obvious to me.
Wodz wrote:I am not really familiar with Zeq's project, I have only heard about it a few times. We could petition MSN Gaming Zone to put JK back... but even if that day happens, the zone is very different now and much gayer than in the past. And full of sysop fags from lame games now.
Just trying to throw ideas around
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